Welcome back to my series of blog posts called 8 days of Windows Phone 8. Today, the 3rd day of this series we’ll dive into the new Emulator and the Simulation Dashboard in Visual Studio 2012.
Day 8: Wallet and In-App purchases
Windows Phone Emulator
The Windows Phone 8 emulator has changed a lot from the Windows Phone 7 emulator. The new emulator is actually a Hyper-V virtual machine so it feels like an actual phone. When starting the Windows Phone 7 emulator you only had a your app, internet explorer and the settings app available for testing. When starting the Windows Phone 8 emulator you’ll see all the apps you would expect when you buy a Windows Phone. From the dialer to the people hub everything is there in the emulator.
The reason the new emulator is running in Hyper-V is also the reason why you can only develop for Windows Phone on Windows 8 Pro or higher. You’ll also need a processor that supports Second Level Address Translation (SLAT). This should be available on machines running an I3/I5/I7 processor from intel (my old dual core intel laptop wouldn’t run the emulator because of missing SLAT).
If you don’t have SLAT you can still develop apps in Visual studio and compile them you’ll only not be able to run the emulator.
When you open a new Windows Phone project in Visual studio you’ll see several options when choosing an emulator. You can choose to test on a connected device like you could in Windows Phone 7 and there are a bunch of emulators.
From the 4 emulators you can choose the WVGA, WXGA and 720P these are emulators which run in different resolutions. on the lowest resolution WVGA there’s an extra emulator that runs on 512MB internal memory. The others run on 1024MB. This 512MB emulator is the Windows Phone 8 equivalent of the 256MB Windows Phone 7 emulator which has some restrictions and will not run every app available in the store. Currently the only phone that is announced with 512MB is the HTC 8S. All other phones by HTC, Nokia and Samsung have 1024MB.
When we press F5 and build and deploy our app the emulator boots up and will automatically launch your app. Booting the emulator will take a bit longer than it did on Windows Phone 7 but it’s understandable since it’s a complete working phone now instead of only your app running in a empty shell.
When the emulator is started you can do everything you can do on a Windows Phone 8 device. you can select the theme color and language like you could on Windows Phone 7 and you can also check all build in apps like the market place, the people hub or the office hub. Great for inspiration when designing and developing your apps since These build-in apps implement the Microsoft Design Language and Windows Phone grid really well.
There is also an option to open aditional tools like you could on Windows Phone 7 by pressing the arrow key on the bottom of the menu bar next to the emulator. By default it will open the first tab where you can test the accelerometer. This works exactly the same as was the case for Windows Phone 7. you can move the phone around by clicking and dragging the emulator image to see the result in the emulator. You can also change the orientation or play a shake movement.
the 2nd tab is the location tab. Again nothing changed here from Windows Phone 7. you can select a location on the map to see it change in the emulator immediately or record several locations and play it back with set intervals between the locations to emulate a moving phone.
The third tab is the screenshot tab. You can take screenshots here of apps running on the emulator. For Windows Phone 7 developers again nothing else new here. On a side note, if you are testing on your device you can also take screenshots by holding the power button together with the start button.
The last tab in the additional tools menu is the Network tab. On this tab you can see the which virtual network adapter the emulator is using.
The emulator gives you lots of features to test your application. You can test most test scenarios like test with multiple accent colors, dark/light theme. Test multiple languages and cultures etc. Some use cases however were really hard to test on Windows Phone 7. You had to have a device to test cases like what would happen when your phone goes on the lock screen or what happens on a slow data connection. Some of those cases like a slow data connection are still really hard to test in a consistent way even if you have a device. Luckily Microsoft had the same idea so they came up with a solution for these use cases called the Simulation Dashboard in Visual Studio 2012.
You can find the Simulation dashboard in the tools menu of Visual Studio.
When you open the Simulation Dashboard you’ll see a new screen on the right where you can set some features of the emulator (don’t know why they didn’t add the simulation dashboard as a to the additional tools of the emulator, would be logical in my opinion)
The first option is to change your network connection speed to 2G/3G/4G, Wi-Fi or no network. you can also switch the signal strength from good to poor. This gives you a lot of options to see what happens with your app when a user uses your app on a slow connection so you can see if you should improve your app to support slow connection scenarios.
The next option is to lock the screen of your emulator. really usefull when testing the new lock screen features as described in yesterdays post. This feature can also be useful when building and testing apps that should be able to run under the lockscreen.
The last scenario is to trigger a reminder. this was also a pain to test before but now it’s just 1 press of a button and a reminder will pop up on your emulator. fun fact: if you press the snooze button another reminder WILL pop up again after the set time
That’s all i can tell you about the new features available in the Windows Phone 8 emulator and Simulation Dashboard. I think these features really add more value and make it easier for developers to build and test their applications for Windows Phone 8.
If you have any feedback on this post or this blog serie let me know on twitter or a comment below this post. Tomorrow we’ll discuss what you should do to support all screen resolutions that are available in Windows Phone 8.
Geert van der Cruijsen